5/7/09

Choose your own adventure: 24

The story so far:

You awoke on an island full of anthropomorphic animals not remembering how you got there. Among the many adventures you have had, you met a crazy old English blackbird, found an otter village destroyed by an evil Bulldog and his lizard henchmen, rescued the only survivor of the otter decimation as well as your new friend, the Penguin Pirate Captain Pierre. You were almost killed by a scary fairy and a black lake monster, and recently have been traveling with some friends, Ox, Rand and Mina to Edgeton, to find Pierre's ship.
Currently, you have all been hiding from a group of Jackals in a ghost town, when Mina goes missing. You find a secret lair underground where apparently the Jackals have been using for a slave trade. You free some of the slaves from the Jackals and send Rand out of the lair with them. The rest of the team goes on in search for Mina. Your group finds what is supposed to be the room where Mina is being kept, but it is guarded by many Jackals.

Now begins Time is a Loop: Episode 24

After trying to decide how best to take on all those Jackals, you remember about the right hand path you passed by earlier. You suggest to your group that mayhaps there is something helpful for your situation down that path. Pierre and the otter child agree with you, but Ox just wants to rescue Mina as soon as possible. "Who knows what they are doing to her in there?" he says.
"True, but our odds are not the best right now, we should make use of any help we can get," says Pierre.
So the group heads back down the path to the fork in the road, being careful not to set off the traps from before. You look down the right hand path. It is dank, and dark down there, and slopes downwards.
"You sure this is a good idea?" asks Ox. "Those Jackals seemed to not want us to go down here..."
"Which means that there is something they don't want us to see, don't want us to know about," says Pierre.
"Or something they are afraid of..." says Ox.
Well here goes nothing, you say as you begin to venture down the path. It continues downwards, in a slow spiral, for a long time. It may seem longer than it could actually be, you think, because you are moving very slowly, looking for traps, as well as trying to get your eyes adjusted to the lack of light. Finally the path straightens out and stops going downwards.
"What direction are we going?" says Ox.
"Who knows, we have been going in a circle for a long time now. We could be going any direction..."
"So this could lead us off anywhere."
"Yep."
"Great idea guys."

You continue on walking until, when you are about to put your foot down for your next step, you realize there is no ground in front of you. You almost fall down a large pit, when Ox grabs you and pulls you back.
"That was close," says Ox. "You have to be more careful."
You look forward, but it is so dark you can hardly see anything. It seems that there is a darker area in front of you, though. You reach towards it and notice that there is a pit there. You ask how deep it is.
"Who can tell?"
"Yeah, its too dark down here, and we don't have any way to make light."
"Well, what should we do now? We can't keep going."
"But I thought we could find something useful down here."
"There is something useful down here. But you need to throw down a rope first."




"What did you say Ox?"
"I didn't say anything. Did you say that Pierre?"
"No. Mike?"
You mention that you didn't say anything either. You realize something is grabbing your leg, and you almost freak out when you realize it is the otter child.
"Who is there?" says Pierre's voice.
"Me."
"Who is me?"
"Who are you?"
"Um.. We are explorers looking to rescue a friend from the Jackals."
"Hmm..."
"Maybe you shouldn't have said our intentions Ox." says Pierre's voice again.
"Oh. Good point." says Ox.
"So you don't like the Jackals?" says the voice.
"Um... no?"
"Me neither. They smell. If you help me out of this pit I will help you out with the Jackals."
"Who are you? How do we know we can trust you?"
"I guess you don't. But you haven't told me your names, so why should I tell you mine?"

Pierre whispers something in your ear: "What should we do? I am sure the Jackals keep him down in this pit for a reason. Who knows if he will help us or do something terrible if we let him out. But we could use his help against the Jackals."
"Psst. I can hear you." says the voice.

You ask the voice why it is down there in the pit.
"That's private. My business. Not yours. But if you help me out, I've been told I am very good at repaying favors. Was that what they said?"

You consider your options. You could:
A: Help the voice out of the pit with the rope that you have.
B: Not help the voice out of the pit.
C: "Throw down some candy for the voice in the pit!" yells the voice as you are thinking.

Then after that, what is your plan of attack on the Jackals back in that room?

D: You could rush the enemies and hope there are not too many of them.
E: You could try to sneak past the guards in the shadows and hope they don't see you.
F: You could try to get the guards to chase you into the traps behind you on the path, and try not to set off the traps yourselves whilst running away.
G: You could try to set up your own trap, use the otter child as bait, have them chase it around down the path and jump the guards, getting the element of surprise.
H: Other ideas?

5/4/09

Choose your own adventure: 23

The story so far:

You awoke on an island full of anthropomorphic animals not remembering how you got there. Among the many adventures you have had, you met a crazy old English blackbird, found an otter village destroyed by an evil Bulldog and his lizard henchmen, rescued the only survivor of the otter decimation as well as your new friend, the Penguin Pirate Captain Pierre. You were almost killed by a scary fairy and a black lake monster, and recently have been traveling with some friends, Ox, Rand and Mina to Edgeton, to find Pierre's ship.
Currently, you have all been hiding from a group of Jackals in a ghost town, when Mina goes missing. You find a secret lair underground where apparently the Jackals have been using for a slave trade. You free some of the slaves from the Jackals and send Rand out of the lair with them. The rest of the team goes on in search for Mina.

Now begins Time is a Loop: Episode 23

You seem to have a lot of trouble deciding what to do with the two jackals you were interrogating. Part of you wants to tie them up and leave them, another, evil side of you wants to kill them, (which would give you negative karma points, bytheway) and the third side wants to let them go, (I guess trying to cancel out the evil side of you...). While you are debating the different choices with your inner selves, Pierre makes the choice for you.
"Lets just tie them up and leave them here."
"Okay, sounds good to me," says Ox, as he ties them up to one of the posts against the wall. "Problem solved."
"Let's keep moving."

Your party continues on down the tunnel and comes to a fork in the road. Both paths lead off into darkness, and for the life of you, you cannot determine which way to go. You start to think about it:
You could take the:
A: left path
B: right pa....

"Hey, what are you thinking about?" says Ox. "Didn't those Jackals say to take the left path at the fork?"
"You are right," says Pierre.
"No, the left."
"Right."
"I'm pretty sure they said left."
"Yes, you are correct, they said left."
"Then why did you say right?"
"I didn't. I was agreeing with you."
"Well you need to be more clear then, I was sure you were saying to go down the right path."

You begin to walk down the left path when you hear a cry. The otter child grabs you to stop you. You look down by your feet. There is a wire tied across the path near foot level. You look up. There is a stack of logs tied up by ropes above you.
"Whew, that was close, one wrong step and you would have set off that trap," says Ox.
You thank the child and carefully step over the trap.
"This is going to be slow moving if we have to watch for traps," says Pierre.

Your group continues on down the path, watching where you are walking all the time. Along the way you find three other traps. Another log trap, one covered pit in the ground, and one spiked ball and chain trap. You avoid them all, but make a mental note as to where they are. Soon after the last trap you come to a side passage off the tunnel you are following. It is a small tunnel, and dead ends quickly, but down at the end you find something glowing. As you get closer you see that it is some kind of fungus that glows almost like moonlight. You ask Pierre what it is.
"I have no idea. I have never seen anything like it," he says.
Ox and the otter child both shake their heads, they don't know either.
You decide to pick some. After picking it, the fungus continues to glow, but much softer than before. You place it in your pocket and continue along the main path. Soon the path begins to go upwards, and you begin to here voices. You peek around a corner and see a large room with tables and chairs, and a group of jackals guarding a door. In total, you can spy 6 jackals, but there may be more you cannot see without the jackals seeing you. You converse with your companions on the situation.
"That door probably leads to the boss' lair," says Pierre. "That's how I would do it if I were in charge."
"Then Mina must be behind that door! We gotta get by those Jackals!" says Ox.
"But how? I mean, we might be able to take them, but who knows how many more are out there that will come running? What are our other options?"
You consider the options:
A: You could rush the enemies and hope there are not too many of them.
B: You could try to sneak past the guards in the shadows and hope they don't see you.
C: You could try to get the guards to chase you into the traps behind you on the path, and try not to set off the traps yourselves whilst running away.
D: You could try to set up your own trap, use the otter child as bait, have them chase it around down the path and jump the guards, getting the element of surprise.
E: Other ideas?

(Vote by thursday!)

5/1/09

Choose your own adventure: 22

The story so far:

You awoke on an island full of anthropomorphic animals not remembering how you got there. Among the many adventures you have had, you met a crazy old English blackbird, found an otter village destroyed by an evil Bulldog and his lizard henchmen, rescued the only survivor of the otter decimation as well as your new friend, the Penguin Pirate Captain Pierre. You were almost killed by a scary fairy and a black lake monster, and recently have been traveling with some friends, Ox, Rand and Mina to Edgeton, to find Pierre's ship.
Currently, you have all been hiding from a group of Jackals in a ghost town, when Mina goes missing. You find a secret lair underground where apparently the Jackals have been using for a slave trade. You free some of the slaves from the Jackals and send Rand out of the lair with them. The rest of the team goes on in search for Mina.

Now begins Time is a Loop: Episode 22

Rand is chosen to go with the captives back to his village.
"But Mina, we need to save Mina!"
"I know Rand, we are going to. Trust me, that's the first thing on my mind, but these people need help too, and you are the best option for getting them somewhere safe. I will do everything I can to find Mina, I promise." says Ox, trying to calm down Rand.
"O...Okay. But if anything happens to her..."
"Don't worry. You have my word."

Rand leads the captives out through the path you had all come down.
"Where to now?" asks Pierre.
You suggest going through the mines. Taking out 5 unexpected guards is very different from a fortress full of guards.
"Alright. Lead the way."

Your group heads down the path towards the mines. It is a downward spiral that goes on for a while, but finally ends at a rusty old door. You do a listen check, but no one hears anything behind the door. You crack it open and look inside. You see a dimly lit underground path, with beams holding the roof up and lanterns every now and then. There is a cart path that runs down the middle, probably for the mine cart.
"It looks like a iron mine," says Pierre, pulling a small piece of iron ore out of the dirt. "I wonder what they are using the iron for..."
"Making weapons?" suggests Ox.
"What is their plan though? With all these slaves making them weapons, and the army we saw outside, it is definitely much more than a slave trade going on here..."
You suggest that we may find out soon enough. Around the corner comes two Jackals, apparently doing patrol. The group gets a pre-emptive attack on them, and Pierre and you grab one of the Jackals while Ox slams the other up against the wall with the blunt side of his axe.
"Looks like we have some captives now, for questioning," says Pierre.

"We won't tell youse nothings!" says one of the Jackals.
"You wanna bet?" says Ox, moving the blade of the axe closer to the Jackal's neck.
"Gulp!"
"Where is Mina!" yells Ox.
"Who? What?"
"Mina! Young Armadillo Girl, Mina!"
"I have no idea what you are talking about!" says the Jackal. "Please don't hurt me!"
"She would have been captured recently," says Pierre.
"New... New captives are brought to da boss."
"Where is the boss?"
"He... he's in his office. Down this path, take a left at the fork..."
"Ok. Now, why are you all collecting all this iron ore? What are your plans?" demands Pierre.
"Plans? We are at war, we are building an arsenal to protect ourselves." says the Jackal.
"Yeah, we can't lose the war or everyone dies!" says the other.
"War? With whom?" asks Pierre.
"You don't know?"
"He really doesn't know."
"I don't know about any war! Who is fighting whom?" says Pierre.
"Have you been living under a rock? There's a war coming, and if anyone wants to survive, they gotta side with us!"
"But you capture people and use them as slaves! You are the bad guys!" says Ox.
"You obviously haven't seen the other side then, kiddo. We need a lot of manpower and fast, so we put people to work. They will thank us when this is all over," says one of the Jackals.
"Enough! I have heard enough!" says Ox, and throws his Jackal to the ground.
"What should we do with them?" asks Pierre.

You think about it, you could:
A: Tie them up and leave them there.
B: Tie them up and bring them with you as hostages.
C: Let them go.
D: Kill them.

(vote by monday. Also, if anyone has suggestions as to what to call your team, they need a team name, and I get tired of calling them the group, so think about that...)